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Esteem Architecture

An esteem building card game that develops connectedness, purpose, identity and competency in individuals. Playing this game is a creative method for stimulating a personal level of discussion. It is a subtle, yet fun learning tool that allows people to affirm and share their personal assets. There are many ways to use the game in small groups, large groups and multi-age groups.

“I don’t know where they are coming from!” “{NAME} won’t talk to me anymore.” Sound familiar? Don’t know what to try next?

Invite them to play Esteem Architecture, the card game endorsed by parents, counselors, teachers, clergy and kids. Esteem Architecture is a game designed for everyone, from parents to professionals. The game opens the door to communication by encouraging us to look at ourselves and those around us in a unique, fun and stimulating way.

Players will learn about their strengths, limits, priorities, and present value system hierarchy. The cards fifty-five affirmations offer an opportunity to communicate as players share knowledge, listen, reflect, problem solve and make informed decisions. Played alone or in a group, this informal method of interaction will provide hours of insightful and useful fun. The questions and ways to play are endless.




Lightning Bolts to Lightbulbs

A full-sized book for educators, parents and counselors. It contains sequential steps for harnessing the power of negative emotions in productive and fulfilling ways. The book focuses on young teens’ emotional needs both individually and in groups. Ideas and activities are easy to use and easy to adapt to any situation. Everything from awareness to anger triggers to solving and resolving problems is covered in multiple ways. ($16.95)

Click below to do a sample activity!





Angrrr: Questions and Quotes

This treasury of ideas can be used as a companion volume to "Lightning Bolts to Light Bulbs" or on its own as thought provoking question and quotations that give a chance for individuals or groups to reflect. This volume may be used as a springboard to share ideas. It may become a way to open intergenerational communication between parents and children or teachers and students.



Putting Me Together

Putting Me Together is an interactive activity designed to identify, reinforce, and encourage the development of positive self-esteem in children between the ages of 4 to 8. The game consists of eight multi-cultural child puzzle figures of six pieces each. Each of the puzzle pieces has a self-esteem affirming statement on it. Players each take turns rolling the dice and reading statements aloud, affirming their self-esteem.




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If you have questions about our creative educational opportunities, please e-mail us at
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